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Tropical Island
GIF 10-12-2020 4-54-01 PM.gif
Island_Side.png
What I did
  • Water Shader

  • Sand Shader

  • Stencil Buffer Shader

  • Sky Box Shader

  • all 3D models

 

WAVES
Explanation

I chose to distort the mesh through a sine wave , each vert moves in a circle at a fixed anchor point. This is  based on Trochoidal/Gerstner waves or "periodic surface gravity waves".       

Trochoidal_Wave.png
Water-Shader.gif
WavesFunction.jpg
Stencil Buffer

I wanted to have hollow objects in the water so I chose to write a stencil buffer shader to discard the pixels. 

Stencil_Buffer_Shader.gif
Programs Utilized
download.jpg
download.png
SubstancePainter.jpg
Boat.png
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