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LEANNE VORSTER
TECH ARTIST
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Tropical Island


What I did
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Water Shader
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Sand Shader
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Stencil Buffer Shader
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Sky Box Shader
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all 3D models
WAVES
Explanation
I chose to distort the mesh through a sine wave , each vert moves in a circle at a fixed anchor point. This is based on Trochoidal/Gerstner waves or "periodic surface gravity waves".


Stencil Buffer
I wanted to have hollow objects in the water so I chose to write a stencil buffer shader to discard the pixels.

Programs Utilized




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